Not long ago, gamers from the worldwide were being infected by a pandemic First Person Shooter (FPS) disease called Call of Duty 4 (CoD4):Modern Warfare. This disease has manage to overpower a deadly addicted FPS virus called CounterStrike# . Before CoD4, there were CoD, CoD2 and CoD3, they were just an OK-FPS game, not much to talk about. The fourth installment was a one hit wonders, everything seems to be nearly perfect;
"the game play, the graphics and visuals, the environment, the music (ohh...the soundtracks were the bomb..the icing on the cake), the intense online-multiplayer mode, the AIs, the cutscenes, the mind blowing story, the Captain Macmillan, the voiceovers and dialogues and....(you name it)."
Gamers started to concentrate in CoD4, as it is one of the major game in Game Competitions around. Thanks to the studio and those people involve in making this game happened, Infinity Ward of Activision.
And within these 2 years, while CoD4 is still a baby and booming into a serious attention, a new installment of CoDs is being introduced; Call of Duty 5 (CoD5): World at War. There are a few changes were being made, such as the theme for the latest installment is during the World War II (WWII) era, the battles between two opposing military alliances: the Allies and the Axis.
The studio that is responsible for CoD5 is Treyarch, who is also the studio who introduced us to CoD2:Big Red One (2005) and CoD3 (2006). The game publisher, Activision acquired both Infinity Ward and Treyarch for the development of the CoD franchise.
The game starts with a brief cutscene of WWII, where an introduction with a global military conflict which involved a majority of the world's nations including all of the great powers, which are the Alliances and Axis. The presentation for the introduction was neatly done, a mixture between real video from the WWII and computer generated graphics. The intro has certainly got the adrenalin-pumping feeling.
The first mission is "Semper Fi", where it started with an Ojisan (grandpa/uncle in Japanese) interrogating the player, with an unpleasant background: watching your teamate got beaten up, branded by a cigarette at his eyes and....."viewer discretion advice" you should check for yourself.
For the graphics, there is not much improvement compare to the CoD4 as Treyarch were using the same game engine as Infinity Ward for CoD4. However, Treyarch did a really good job in visuals and graphics. They did put more focus on the game play in the World at War (CoD5). As expected the missions are still as intense as ever, to that extend, there is a stage where player would only control an armor tank for the whole mission, well that is fresh and a point to be highlighted.
One of the main highlights is the Cooperative Mission (Co-op) mode, where gamers can link up with friends to complete a mission. The max player for the Co-op mode is not 2..or 3 players; the mode can go up to max of players for those missions, which is something awesome for lan party. In the Co-op mode, players would have to revive an injure teammate; the game will restart to the latest checkpoint once everyone is dead. There will also be a scoreboard to keep those killing records, as well as who died the most. There a suggestion to change to the "insane" difficulty if players would want to enjoy the max excitement, trust me, it is WICKED!!
This is still the early part for the review as 2nd part will be coming shortly, more talks on weapons, more on Co-op mode, game plays, and after game thoughts. As conclusion for this part 1 review, there is an interesting caption at the credits (as shown as below).
Friday, November 21, 2008
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